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### Describe your bug here.
Crashes on load (well it restarts. whoever came up with that is a genius)
![PsychEngine_7ACzSeYvhE](https://github.com/user-attachments/assets/8e7d3f4e-fa3b-4842-a239-079…
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### Describe your bug here. If you are modding, try testing your bug in a clean version of the engine instead. Also, if you're using an older version of JSE, please try the latest version/action build…
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### Describe your bug here.
just installed the mac osx 64 version, and when i try to open the game, it just closes
### Command Prompt/Terminal logs (required)
```bash
Error compiling vertex shader
…
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### Details
Pretty much just what the title says. I figure that this just slipped into the update by accident.
### Steps to reproduce
1. `lua_run print(BRANCH)` on main branch/"none" beta
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### Describe your bug here.
When i try to go into weekend one, at half the cutsene, the game closes, idk why, though, i downloaded the engine right today
If you need more info i can try and give y…
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When launching Cities: Skyline II either via Steam or Thunderstore, with the "Traffic Lights Enhancement Alpha" Mod ID 78960, Mod Version 0.2.26 The games always report an error or incompatible mod, p…
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### Describe your bug here.
when i open the the game by freeplay it comes with an error and it closes
![Captura de pantalla 2024-11-15 221936](https://github.com/user-attachments/assets/83a43eb…
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Mostly just wondering if the update is underway since v1.09 seems to have broken this mod and I miss being a funny lil guy
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The question is simple. Why have you done this? What's the point of reintroducing BepInEx when the game already has a inbuilt mod loader and modding framework.
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I have Data.gd **inside my mod** containing :
```
extends Node2D
class_name Data
const my_int : = 1
```
In godot editor, I can use anywhere Data.my_int without ever instantiating any Da…