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GodotModding
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godot-mod-loader
A general purpose mod loader for GDScript based Godot Games [3.x/4.x]
https://discord.godotmodding.com
Creative Commons Zero v1.0 Universal
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verify that dependencies are met between zip peeking and loading
#454
Qubus0
opened
8 minutes ago
0
support for multiplayer mod syncs
#453
Qubus0
opened
1 hour ago
0
can we phase out the ModLoaderStore completely by using static variables
#452
Qubus0
opened
1 hour ago
0
can we register global classes by loading a resource pack with a modified class cache
#451
Qubus0
opened
1 hour ago
0
prettier logging
#450
Qubus0
opened
1 hour ago
0
bring log name wildcards to 4.x
#449
Qubus0
opened
1 hour ago
0
setting to disable version check or use custom one
#448
Qubus0
opened
1 hour ago
0
move manifest file loading to file.gd
#447
Qubus0
opened
1 hour ago
0
enable reload_mods again
#446
Qubus0
opened
1 hour ago
0
parse mod configs during zip peeking
#445
Qubus0
opened
3 hours ago
0
validate mod manifest and profile if present during zip peeking
#444
Qubus0
opened
3 hours ago
0
validate mod structure when zip peeking
#443
Qubus0
opened
3 hours ago
0
reenable loading unpacked mods outside the editor
#442
Qubus0
opened
3 hours ago
2
fix: support for Godot 4.1
#441
Alexejhero
opened
7 hours ago
0
feat: ✨ allow installing hooks from a file like extensions
#440
Qubus0
opened
22 hours ago
0
[4.x] Mod Hooks: Remove no longer needed hooks
#439
KANAjetzt
opened
1 day ago
0
[4.x] Mod Hooks: Add something to check if the export plugin is used
#438
KANAjetzt
opened
1 day ago
1
[4.x] Mod Hooks: ExportPlugin should use `.process_script()` instead of `.process_script_verbose()`
#437
KANAjetzt
opened
1 day ago
0
feat: ✨ param and return manipulation for mod hooks
#436
Qubus0
opened
2 days ago
0
fix: hooks argument order, hook check
#435
Qubus0
closed
2 days ago
0
test: :test_tube: Ported tests to 4.x
#434
KANAjetzt
opened
3 days ago
0
style: :pencil2: Changed `MOD_LOADER_HOOKS_START_STRING`
#433
KANAjetzt
closed
3 days ago
0
test: add new gut test cases for the hook preprocessor
#432
Qubus0
closed
4 days ago
1
fix: proper logging of empty Array()
#431
Qubus0
closed
3 days ago
0
feat: split off verbose hook preprocessing
#430
Qubus0
closed
4 days ago
0
feat: disable hook check when not needed
#429
Qubus0
closed
4 days ago
0
style: :fire: removed `%` from hook template string
#428
KANAjetzt
closed
4 days ago
0
feat: :sparkles: add `is_silent` to `process_script()`
#427
KANAjetzt
closed
4 days ago
2
dynamic hooking: selectively only hook targeted methods instead of whole file
#426
Qubus0
opened
5 days ago
0
fix: :bug: fixed super fixing
#425
KANAjetzt
closed
4 days ago
3
refactor: :recycle: updated `hook_pre_processor` reference
#424
KANAjetzt
closed
5 days ago
0
refactor: don't inline is_func_moddable
#423
Qubus0
closed
5 days ago
0
refactor: use truthy values in dictionaries used as hashsets
#422
Qubus0
closed
5 days ago
0
Update Mod Hooks plugin.cfg
#421
Qubus0
closed
5 days ago
0
fix: Use counter instead of stack in get_closing_paren_index()
#420
Qubus0
closed
6 days ago
0
4.x suport
#419
A-Boring-Square
closed
2 weeks ago
1
Can't access const attributes of a global class_name when the game is compiled
#418
lafitteque
opened
3 weeks ago
2
can't extend or overwrite .gd files that have custom class_name
#417
lafitteque
closed
3 weeks ago
1
Feat zip peeking
#416
Qubus0
closed
6 days ago
0
3.x - fix: broken TranslationServer when added translation fails to load
#415
KANAjetzt
opened
1 month ago
0
fix: broken TranslationServer when added translation fails to load
#414
pirey0
closed
1 month ago
0
docs: update wiki URLs in code
#413
ZackeryRSmith
closed
2 months ago
0
refactor: :recycle: check for `mod_data`
#412
KANAjetzt
closed
2 months ago
1
Manifest - providing image
#411
aesereht
opened
2 months ago
0
docs: update README.md
#410
KANAjetzt
closed
2 months ago
0
why is my godot giving me errors
#409
Galaxy1T-Codes
closed
2 months ago
3
feat: ✨ Mod Hooks
#408
KANAjetzt
closed
1 week ago
1
Loading prevention for incompatible game version
#407
aesereht
opened
3 months ago
0
Parse error when trying to extend script with declared class_name
#406
aesereht
closed
2 months ago
1
fix: do not ignore self setup
#405
ZackeryRSmith
closed
2 months ago
1
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