Open FreeSlave opened 1 year ago
I've put a trigger_relay with a small delay before triggering trigger_hurt
and it doesn't crash anymore. It seems like the problem is related to the fact that the trigger_hurt
changes its solid state at the same time as battery is removed.
I checked with myself and this is what I noticed: if you pick up when entering the room, then the crash occurs, and if you bypass the batteries and pick up when leaving the room (that is, in a different sequence), then the crash does not occur
Encountered a crash on a map. testcrash.bsp.zip
Take a suit and both batteries.
The crash is reproducible on GoldSource too.