Closed steren closed 1 year ago
Working with Emscripten in old engine was fun, and that's it. Some of the code carried over to new engine but it's probably long broken.
I don't mind having Emscripten support, but I don't have time to work on it myself. As @mittorn very much absent from engine development (and I understand why), I don't know who else can start working on it.
сб, 28 янв. 2023 г., 03:39 Steren @.***>:
As a big Half Life fan and former mod creator, I am very glad to see this project, giving a new life to these games on modern platform. Thanks for your work.
I noticed that the archived codebase had some basic instructions for compiling to JavaScript with Emscripten https://github.com/FWGS/xash3d/blob/0.19.x/README.emscripten.md and these were discussed in this issue https://github.com/FWGS/xash3d/issues/328. I believe this work was led by @mittorn https://github.com/mittorn. The only trace of Xash3d for the browser that I have found are a copy of the built code here https://github.com/icrazyblaze/Xash3D-Emscripten/, playable here https://icrazyblaze.github.io/Xash3D-Emscripten/xash.html. I have used this code to revive an old fun mod I worked on long ago https://parpaing-1337-krew.github.io/hl-parpaing-web/
A lot happened since then in the space of running C++ software in the browser: WebAssembly (Wasm) is now supported in all major browsers https://caniuse.com/wasm and can run C++ software at near-native speed. And Emscripten now uses it by default https://emscripten.org/docs/compiling/WebAssembly.html
I know this project has been focusing a lot on mobile and desktop. Enabling compiling for the browser would really lower the barriers to adoption (users would only need to open a URL to play a mod) and enable the preservation of many Half Life mods.
What does the dev team think of offering WebAssembly as a compilation target, similar to Android support?
I'm not talking about multiplayer. Being able to run single player maps would already be a big achievement.
Unfortunately, I am neither familier with xash3d (I tried building it but get an error when running waf), nor with Emscripten expert.
— Reply to this email directly, view it on GitHub https://github.com/FWGS/xash3d-fwgs/issues/1226, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAYQTAIHR3SXOPMSGF7HNIDWURTD7ANCNFSM6AAAAAAUJKLKWY . You are receiving this because you are subscribed to this thread.Message ID: @.***>
I don't know who else can start working on it.
Maybe in the future, I will try again to make a port on Emscripten
It seems others have revived the "Xash3d on the web" topic and have a working version (client+server): https://play-cs.com/
Meh, they are probably not going to contribute anything back and they still use old engine version.
I'm closing this issue, because ports are better be discussed when there is already work done.
As a big Half Life fan and former mod creator, I am very glad to see this project, giving a new life to these games on modern platform. Thanks for your work.
I noticed that the archived codebase had some basic instructions for compiling to JavaScript with Emscripten and these were discussed in this issue. I believe this work was led by @mittorn. The only trace of Xash3d for the browser that I have found are a copy of the built code here, playable here. I have used this code to revive an old fun mod I worked on long ago
A lot happened since then in the space of running C++ software in the browser: WebAssembly (Wasm) is now supported in all major browsers and can run C++ software at near-native speed. And Emscripten now uses it by default
I know this project has been focusing a lot on mobile and desktop. Enabling compiling for the browser would really lower the barriers to adoption (users would only need to open a URL to play a mod) and enable the preservation of many Half Life mods.
What does the dev team think of offering WebAssembly as a compilation target, similar to Android support?
I'm not talking about multiplayer. Being able to run single player maps would already be a big achievement.
Unfortunately, I am neither familier with xash3d (I tried building it but get an error when running
waf
), nor with Emscripten expert.