Open OpenRift412 opened 1 year ago
Woah, these looks really cool!
Currently, extras.pak/pk3 mechanism don't have a way for overriding graphics for different games in one archives, but I'll leave this issue open in case if somebody will implement and add them it.
can u also make one for gunman??
Can we write Half-Life and the mod name as title? Like: Half-Life: Blue shift Decay Opposing force
to distinguish better what is loaded
Can we write Half-Life and the mod name as title? Like: Half-Life: Blue shift Decay Opposing force
to distinguish better what is loaded
In the WON versions, they had animated title logos, but these were scrapped in the FWGS version of Xash3D, so 🤷
They weren't. We just still don't have an crossplatform video decode.
A text seems enough, a video is nice, but if a Mod has none we are back at square 0.
What about to convert those avi files with the animated logo to a gif file?
Engine does not support gif and probably it's a bad option too. AVI may be converted to standard sprite anyway.
I created sprites out of the logo.avis for Hl, OF and BS with Sprite Explorer OF logo is not that yellow that i like to see but sprites seem limited to 8bit color palettes. Sprites HL OF BS.zip
Since it doesn't really come with any assets of its own, I thought I'd throw together some widescreen-friendly version of the classic menu backgrounds (a mix of AI image-extension and Photoshop). Perhaps these could be included in the extras.pk3 for each respective game?
widesplash.zip
Previews
Half-Life
Opposing Force
Blue Shift