FWGS / xash3d-fwgs

Xash3D FWGS engine.
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[OP4] Player stuck in wall inside chapter 8: Pit Worm's Nest #1258

Open Choum28 opened 1 year ago

Choum28 commented 1 year ago

During opposing force campaign, when you advance to level Chapter 8: Pit Worm's Nest

You will be stuck inside the tunnel after the map change. Just before the map change you are attracted by a fan, the map change, and you are stuck (the tunnel is in slope)

SAVE.zip Adding savegame to put in Xash\gearbox\SAVE folder.

a1batross commented 1 year ago

Sounds important. Should look into this later.

TheKingFireS commented 1 year ago

Only happened when i am too near to wall of tunnel, jumping or moving WASD. Best way to avoid stuck is moving W in middle of tunnel.

TheKingFireS commented 1 year ago

Also same happened in Steam Goldsrc, sometime stuck when moving WASD or jumping. With same reproduce.

a1batross commented 1 year ago

maybe some floats rounding issue

original Half-Life ran it 80-bits x87 mode, it gives more room for rounding errors than pure 32-bit and 64-bit float operations

a1batross commented 1 year ago

VENT STUCK on GoldSrc too =/