FWGS / xash3d-fwgs

Xash3D FWGS engine.
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[They Hunger] Flamethrower witouth fullbright #1377

Closed LambdaLuke87 closed 1 month ago

LambdaLuke87 commented 1 year ago

The flame sprite no have fullbright so in some darker maps areas are darker, that only happen in xash3D cause in normal version is always fullbright like the hitbody blood sprite

PD: if this is read by FreeSlave, hi mate how have you been, so long... ok no kidding I just spoke to you 3 seconds ago in DS Xdddd

sos

nekonomicon commented 1 year ago

that only happen in xash3D

Is it engine-related bug?

LambdaLuke87 commented 1 year ago

that only happen in xash3D

Is it engine-related bug?

Yes, in steam is ok, in xash only happen and with the hit blood sprites too, anyways check if you can add an fullbright to the flame

nekonomicon commented 1 year ago

@a1batross I think need to move this issue to FWGS/xash3d-fwgs

anyways check if you can add an fullbright to the flame

It's just projectile, i'm not sure how i can make that on SDK side and i think It's bad idea to make kludges for opensource engine.

a1batross commented 1 month ago

It can be disabled with r_sprite_lighting set to 0.