FWGS / xash3d-fwgs

Xash3D FWGS engine.
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Weapon Idle Animation plays too fast or has incorrect timings #1543

Open TheFatDucck opened 8 months ago

TheFatDucck commented 8 months ago

Greetings, I'm just reporting an issue regarding the idle animations on the bshift branch. All weapon idles are broken with the animations having incorrect timing or playing too fast. The only weapon that can be fixed is the crowbar and that can be accomplished by setting "cl_lw" to 0.

nekonomicon commented 8 months ago

@a1batross please transfer this issue to FWGS/xash3d-fwgs repository. It's engine-related bug.

a1batross commented 8 months ago

Are you sure?

Does the same problem happen on master branch? bshift, in theory, shouldn't be very different from vanilla Half-Life.

nekonomicon commented 8 months ago

@a1batross engine has trouble with holster animations in azure sheep as example.

Does the same problem happen on master branch? bshift, in theory, shouldn't be very different from vanilla Half-Life.

Yep, It has the same timings. Check discord BTW.

a1batross commented 8 months ago

It still shouldn't happen with cl_lw 0, and reporter said "The only weapon that can be fixed is the crowbar and that can be accomplished by setting "cl_lw" to 0."

nekonomicon commented 8 months ago

Bug is reproducible with cl_lw 1.

a1batross commented 8 months ago

@nekonomicon I switched to pistol with original Half-Life 1 libraries, and it indeed does have small visual glitches.

However in hlsdk-portable the timings are completely wrong. I didn't tried running hlsdk-portable under GoldSrc yet.

TheFatDucck commented 8 months ago

I thought I'd add an observation I made, I tried Xash and by extension the Blue Shift branch of portable HLSDK on my Linux install and the issue isn't present on the Linux version.