Open TheFatDucck opened 8 months ago
@a1batross please transfer this issue to FWGS/xash3d-fwgs
repository.
It's engine-related bug.
Are you sure?
Does the same problem happen on master branch? bshift, in theory, shouldn't be very different from vanilla Half-Life.
@a1batross engine has trouble with holster animations in azure sheep as example.
Does the same problem happen on master branch? bshift, in theory, shouldn't be very different from vanilla Half-Life.
Yep, It has the same timings. Check discord BTW.
It still shouldn't happen with cl_lw 0, and reporter said "The only weapon that can be fixed is the crowbar and that can be accomplished by setting "cl_lw" to 0."
Bug is reproducible with cl_lw 1.
@nekonomicon I switched to pistol with original Half-Life 1 libraries, and it indeed does have small visual glitches.
However in hlsdk-portable the timings are completely wrong. I didn't tried running hlsdk-portable under GoldSrc yet.
I thought I'd add an observation I made, I tried Xash and by extension the Blue Shift branch of portable HLSDK on my Linux install and the issue isn't present on the Linux version.
Greetings, I'm just reporting an issue regarding the idle animations on the bshift branch. All weapon idles are broken with the animations having incorrect timing or playing too fast. The only weapon that can be fixed is the crowbar and that can be accomplished by setting "cl_lw" to 0.