Open Matte1s opened 5 months ago
After tracing what MMod does on c0a0
, it seems it first starts playing soundtrack through cd loop
command sent from server, then stops it in CBasePlayer::UpdateClientData where it sends mp3 stop
.
It must be traced under GoldSrc too.
Is there a way for me to fix this myself? Where can I go to trace this back in goldsrc?
It seems to happen only with maps that play music right from the start.
Everywhere else it should be fine
When I load MMod as a custom game there isn't any music. engine.log
https://github.com/FWGS/xash3d-fwgs/assets/160180820/c7c4e5d1-437d-4e34-9b7a-2995083f15a5