Open adslbarxatov opened 3 years ago
Does it happen in GoldSrc as well?
The renderer was refactored right in the 40xx update. Now every renderfx goes through common CL_FxBlend function in renderer code.
The brush rendering code receives it through tr.blend
field but ignores it for everything that's not kRenderTransAdd, TransTexture or Glow.
And same for previous issue, can you send an example? I don't really have time to construct them on my own, sorry. :(
Done!
In textute
mode (pulses properly):
In color
mode (no pulse, but renderamt
doesn't look like 255):
UPDATE: This trouble is not so urgent and important. I think it may be closed. But it may be great to bring this ability back to engine
Hi!
Maybe, this trouble is also fixed. But we still cannot find the solution (or where this bug is located).
Bug: when
func_wall
hasrendermode
==color
,renderamt
==255
,renderfx
==slowpulse
and some non-blackrendercolor
therenderfx
behaves asnone
withrenderamt
looks like128
.Found in build 4344, continues in 4529. Works properly in 3737
Where to dig?