FWGS / xash3d-fwgs

Xash3D FWGS engine.
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Flashlight issues with Re-Issues' level "It's Safer Here..." #801

Open TheFerries opened 2 years ago

TheFerries commented 2 years ago

In the mod compatibility page it says it works fine, and well it does! except for this specific level.

It causes one rather annoying issue in which the flashlight doesnt illuminate the textures when looking at certain directions, it only illuminates the models.

its_01_0000

As you can see in the image, only the headcrab glows with the flashlight, the ground remains dark. If you play this map, the other ones also end up having this issue, you have to restart the game to fix the light and make it work like normal.

On the steam version this doesnt happen, only the Hall Of Mirrors effect in the skybox which is fixed with a quickload.

Maybe im missing some option I must disable? as the image shows im using build 2543, I've also tried with v0.20 and it suffers the same issue.

a1batross commented 2 years ago

Is r_vbo and gl_vbo set to 0?

TheFerries commented 2 years ago

gl_vbo is set to 0, setting it to 1 did nothing.

I can't find r_vbo at the cfg files, in the game console it tells me its an unknown command.

Vladislav4KZ commented 2 years ago

I already wrote about this before: https://github.com/FWGS/xash3d-fwgs/issues/574

TheFerries commented 2 years ago

Tried the latest build, nothing so far, no r_vbo setting found, and of course putting it in the config file or an autoexec does nothing.

I hope there is a solution for this, maybe a fix is needed or maybe some option needs to be changed that im still missing, because that bug legitimately can make the map unplayable.

a1batross commented 2 years ago

VBO must be disabled at this point, it's proven to be unstable and buggy.

I see it's disabled, so the solution is somewhere else.

TheFerries commented 2 years ago

One more update, I was curious if in the non fwgs version this error also happens, so I got the old Xash3D engine from:

https://www.moddb.com/engines/xash3d-engine/downloads/xash3d-engine-v099-build-4344-extras-stable

And to my surprise, the error also does happen in that version. I wonder if it has to do with the wonky use of that 3d skybox (animated too, you see some scanners flying around) that causes that issue.