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Nav Mesh - Ability to select Agent Hull #1099

Closed gvarados1 closed 2 years ago

gvarados1 commented 3 years ago

What can't you do? Source 2 supports multiple nav Agent Hulls. They're basically separate nav meshes for different sized NPCs. Half-Life: Alyx has 3, for the following:

We need to be able to choose which agent hull we're using.

Also, we're limited to a maximum of 3 Agent Hulls. It would be nice to have this limit removed/increased. image

How would you like it to work? I don't know what would be the best solution. Perhaps NavMesh could be an array, so it's formatted like this: NavMesh[x].BuildPath()

gvarados1 commented 2 years ago

NavPathBuilder.WithAgentHull() epic!