What can't you do?
Source 2 supports multiple nav Agent Hulls. They're basically separate nav meshes for different sized NPCs.
Half-Life: Alyx has 3, for the following:
Small navmesh for headcrabs
Medium size for human
Large size for antlions
We need to be able to choose which agent hull we're using.
Also, we're limited to a maximum of 3 Agent Hulls. It would be nice to have this limit removed/increased.
How would you like it to work?
I don't know what would be the best solution. Perhaps NavMesh could be an array, so it's formatted like this:
NavMesh[x].BuildPath()
What can't you do? Source 2 supports multiple nav Agent Hulls. They're basically separate nav meshes for different sized NPCs. Half-Life: Alyx has 3, for the following:
We need to be able to choose which agent hull we're using.
Also, we're limited to a maximum of 3 Agent Hulls. It would be nice to have this limit removed/increased.
How would you like it to work? I don't know what would be the best solution. Perhaps NavMesh could be an array, so it's formatted like this:
NavMesh[x].BuildPath()