Open Oppossome opened 2 years ago
Thanks for the reproduction steps, should make it easier to track it down
Is this still happening?
Still happening for me
Before opening:
After opening and closing, spammed:
It happens on my better GPU too (8GB) if you open multiple.
I've had this happen as well, I managed to track it down to the ScenePanels, even when they aren't rendering anything at the moment.
BEFORE OPENING MY GAME:
AFTER OPENING MY GAME (NO SCENEPANELS)
AFTER OPENING MY GAME (WITH SCENEPANELS)
I do have only 3GB of VRAM, but the only times I encounter a "Low memory" problem is because of ScenePanels, every other game works great. I know Redwig.Studios were having the same issue as well during their last playtest, I think they have more experience on this and maybe found a way to work around it.
I have a lot of scene panels in my game as well and i have the same problem.
I found a way to work around it. Using render targets, you can set the size of the rendered image, thus lowering the VRAM used. The quality suffers a bit but it looks fine on small panels. Wish something like that was possible with ScenePanels instead of having to setup a texture.
Describe the bug Ever since the most recent hell day, having more than a handful of scene panels will fire off these messages every frame and it will persist even after the current gamemode is closed.
To Reproduce
RunTest 80
Expected behavior For it to not exhibit this behavior, like before hell day.