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Modeldoc - Rotate Modifier #2330

Open gvarados1 opened 2 years ago

gvarados1 commented 2 years ago

For?

Other

What can't you do?

Modeldoc has Translate and Scale&Mirror modifiers but no Rotate modifier

How would you like it to work?

There should be a global rotate modifier similar to rotate and scale&mirror image

What have you tried?

Currently we have to change the rotation of every single mesh. I can be very annoying when you have 4 lods and a physics mesh.

Additional context

No response

DoctorGurke commented 2 years ago

I'd also suggest a complete transform node, that includes translate, rotate and scale which applies to everything

gvarados1 commented 2 years ago

Yeah it makes sense to have all this in one node but if the originals were removed it'd be a maaasssiive pain day

DoctorGurke commented 2 years ago

compiled models would still work after nodes are removed/changed, fixes would only need to be applied when you want to edit/recompile a model anyways