Open gvarados1 opened 2 years ago
I'd also suggest a complete transform node, that includes translate, rotate and scale which applies to everything
Yeah it makes sense to have all this in one node but if the originals were removed it'd be a maaasssiive pain day
compiled models would still work after nodes are removed/changed, fixes would only need to be applied when you want to edit/recompile a model anyways
For?
Other
What can't you do?
Modeldoc has Translate and Scale&Mirror modifiers but no Rotate modifier
How would you like it to work?
There should be a global rotate modifier similar to rotate and scale&mirror
What have you tried?
Currently we have to change the rotation of every single mesh. I can be very annoying when you have 4 lods and a physics mesh.
Additional context
No response