When I try to use a models secondary uvs for a detail texture in my shader, the texcoord returns nothing, just black. texcoord0 and color0 work as intended but anything else wont.
Also, the texcoords appear fine in ModelDoc
To Reproduce
Use the provided shader and model
Make a new material for model using the shader
Shader should be showing the models texcoord1 as its albedo, but wont
Expected behavior
TEXCOORD1 and 2 and whatever else the model may have, should be available to the vertex shader to use
Describe the bug
When I try to use a models secondary uvs for a detail texture in my shader, the texcoord returns nothing, just black. texcoord0 and color0 work as intended but anything else wont. Also, the texcoords appear fine in ModelDoc
To Reproduce
Expected behavior
TEXCOORD1 and 2 and whatever else the model may have, should be available to the vertex shader to use
Media/Files
Viewing as albedo:
Viewing in Stream Visualization:
texcoord1test.zip
Additional context
No response