Facepunch / sbox-issues

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Node based Particle creation for the Particle Editor. #2940

Open Andiq opened 1 year ago

Andiq commented 1 year ago

For?

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What can't you do?

At the moment the Particle Editor is kind of hit and miss and while you can define floats and vectors its a pain to do and sometimes (like for setting the speed of individual particles) there is no target to select in them. (Also if you input a png sprite that is not 1:1 it will stretch it to 1:1.)

How would you like it to work?

A node system like what we got for shadergraph would be amazing. Maybe also with the support of creating child particles and the parent particle in the same graph. Maybe also remove or dissolve some of the nodes we currently have because its a hassle to figure out which option goes into what.

What have you tried?

Making a bunch of different particles. But the Particle editor is not really streamlined and pretty cluttered.

Additional context

No response

trende2001 commented 1 year ago

the current particle editor is a undocumented mess. you could do wonders with it if you somehow figure everything out, but i agree particle editor should be tidied up

Eli-Mad commented 1 year ago

PLEASEEE. This would be so nice and a giant step up.