Closed alexavil closed 1 year ago
When I load a map on any game mode, some textures start to flicker.
No flickering is supposed to happen.
My PC is running Windows 10, and my specs are the following:
Manufacturer: ASUSTeK COMPUTER INC. Model: VivoBook_ASUSLaptop X509JB_R521JB Form Factor: Laptop Touch Input Detected Processor Information: CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz CPU Family: 0x6 CPU Model: 0x7e CPU Stepping: 0x5 CPU Type: 0x0 Speed: 1190 Mhz 4 logical processors 2 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Supported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Supported AVX512VNNI: Supported SHA: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce MX110 DirectX Driver Name: nvldumd.dll Driver Version: 31.0.15.1694 DirectX Driver Version: 31.0.15.1694 Driver Date: 7 21 2022 OpenGL Version: 4.6 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 60 Hz DirectX Card: NVIDIA GeForce MX110 VendorID: 0x10de DeviceID: 0x174e Revision: 0xa2 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1920 x 1080 Desktop Resolution: 1920 x 1080 Primary Display Size: 13.54" x 7.64" (15.51" diag) 34.4cm x 19.4cm (39.4cm diag) Primary Bus: PCI Express 4x Primary VRAM: 2047 MB Supported MSAA Modes: 2x 4x 8x Memory: RAM: 5949 MB VR Hardware: VR Headset: None detected
Solved by manually changing the GPU from the built-in one.
Describe the bug
When I load a map on any game mode, some textures start to flicker.
To Reproduce
Expected behavior
No flickering is supposed to happen.
Media/Files
Additional context
My PC is running Windows 10, and my specs are the following: