Closed justyn0 closed 2 years ago
Can confirm not working.
Could you attach your vmap file?
I don't know if this an actual issue, but it works for me if I set fogging to dynamic 🤷♂️
The issue pertains to baked volumetric fog . Dynamic works fine but is limited
Yeah we figured out afterwards that it was related to baked only
toggling indirect lighting on the volumetric_fog_controller gets it to work but isn't desirable if you want sharp god rays casting down, from let's say a skylight.
Attached a screenshot of what that setting would do in-game, which instead of casting clean shafts of fog from the skylight above it ends up making the entire area that's exposed to the light very foggy/misty instead of just clean godrays.
Bump. Just ran into this issue myself
This doesn't work
Volumetric Fog shows up in Hammer, but not in-game.
To reproduce the bug. Just add any volumetric lights into your map and compile the map. It will not show up after compile.
In Hammer:
In-game: