Open REDxEYE opened 1 year ago
The normal mixing node would be very useful for adding detail normals to a shader, it's pretty common in games for large rocks to have a 0-1 baked normal map and then a tiling detail normal on top for when you get up close.
Added Arctan2, Arcsin and Arccos
For?
Other
What can't you do?
Arctan2, arcsin, arccos and etc. "Hue saturation value" node like in blender material nodes. Height/bump to normal nodes
Maybe normal map mixing node like here https://www.youtube.com/watch?v=S9sz00l3FqQ
How would you like it to work?
Generic math node with dropdown to select math operation. Add/sub/mul and etc can be merged into it
Hue saturation value should not clamp values
Heigh/bump to normal should work like in blender/your 3d editor
What have you tried?
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Additional context
The ability to correctly mix normals will be very useful in tiled detail layers. If possible add a mix in strength to control how much of the detail normal is added to input normal