Open FullStack0verfl0w opened 1 year ago
This has been a problem for a long time. It gets fixed temporarily but it always comes back.
Okay, I thought it only works on props, but now I don't know how it works. Every cubemaps on the screenshot have Blending Feathering
set to 1, but the result doesn't seem quite right. Cubemap 1
and Cubemap 2
have no feathering applied, but Cubemap 2
and Cubemap 3
have it. Priority of the Cubemap 1
and Cubemap 3
is set to highest, Cubemap 2
has high priority.
Also I have found out that priority of cubemaps is broken for meshes. When two cubemaps overlap, the one with lowest priority shows in that region. On props it works fine.
This issue applies ingame too
Describe the bug
The description of the property says:
Amount of feathering to apply to the cubemap edges to blend with other envmaps
. In reality it doesn't do anything.To Reproduce
env_cubemaps_box
.Cubemap Reflections
visualization mode.Blending Feathering
property.Expected behavior
It should apply feathering to cubemap edges.
Media/Files
Additional context
No response