Open Bagoott opened 1 year ago
So when you make a new model the game will scan all your projects to try and find if the name matches any material assets?
We have a similar internal issue for this.. it is definitely something we could improve..
in blender for example when you make the model if you want to get it to auto find the materials when you import it into modeldoc youd have to something like this when naming the material :
Then once you import it the materials if they are in a mounted project should show up on the model.
Even then it should be able to search for the file instead of you having to setup the path in blender which is the work around youll have todo for now.
For?
S&Box
What can't you do?
So say you have a model with with 50 materials, there isnt a way to automatically apply already made vmats to the model.
How would you like it to work?
Just like in material editor, if the name of the png is the same it auto fills. Maybe add a button or setting to find and apply the vmats to the model
What have you tried?
Spending 2 hours (depending on how many materials the mesh has) manually adding each vmat. Look at the scroll bar for example. This mesh has like 200 mats.
Additional context
The ability to auto fill vmats in ModelDoc if the name of the vmat and the part of the mesh is the same.