Just go into the world at position 0, 0 and put the point of rotation outside of your screen's bounds and the other parts that should still be visible will disappear.
Expected behavior
I would expect that anything that can be rendered would be rendered, even if the origin point of the world panel is out of your screen's bounds.
Describe the bug
If the origin of a world panel is out of your screen's bounds, it doesn't get rendered even if other parts of it would be visible.
To Reproduce
When you load in pop this for the client
Then the styling I'm using
Just go into the world at position 0, 0 and put the point of rotation outside of your screen's bounds and the other parts that should still be visible will disappear.
Expected behavior
I would expect that anything that can be rendered would be rendered, even if the origin point of the world panel is out of your screen's bounds.
Media/Files
https://streamable.com/4gx4a7
Additional context
I'm running:
Windows 11 Home 22H2 build 22621.2134 AMD Ryzen 9 5900X 32GB DDR4 RAM