Closed PolSpock closed 1 year ago
There were some hotload fixes in the last day or so, can you still reproduce this issue on staging
?
I just switched on the staging branch and validated files integrity
And still have the same issue https://github.com/sboxgame/issues/assets/5229571/1974494c-3ab1-4600-9e0f-ccb0ddc85254
I'll see if I can figure out why it's working on my end then.
I've just have :
1) Desinstalled my s&box, deleting my sbox
folder in Steam\steamapps\common
Then reinstalled s&box, removed my -allowlocalhttp -multiple_tools_instances
startup command, switching to staging
branch
Then launched the S&box for init files. Then closing the game.
2) Downloaded sbox-gunfight-main
, placed the folder in Steam\steamapps\common\sbox\addons
Then launched S&box and mounted sbox-gunfight
3) Then restarted S&box in order to correctly load all assets mounted from the added game.
Launched sbox-gunfight
game, launched FFA - Small Town
configuration.
4) Hotloaded GunfightGame.cs
file with a simple CTRL + S without modification with Visual Studio Community
Once again the sbox-gunfight
game started to be crazy with spamming Prediction errors each tick :
06:05:58 Client [Facepunch.Gunfight.PlayerController] Prediction Error Facepunch.Gunfight.PlayerController.CurrentEyeHeight (3.7333336 (predicted: 64) [tick:4998]
06:05:58 Client [Facepunch.Gunfight.PlayerController] Prediction Error Facepunch.Gunfight.PlayerController.JumpWinding (True (predicted: False) [tick:4999]
06:05:58 Client [Facepunch.Gunfight.PlayerController] Prediction Error Facepunch.Gunfight.PlayerController.TimeSinceJumped (169.06668 (predicted: 0) [tick:4999]
5) Restarted the game with the blue button
6) To be saddened that the issue persists
I'm getting it now after a full rebuild, not sure what was going on there. Thanks for the repro steps!
Should be fixed in staging after this builds, please let me know if it's still an issue.
it's perfect! thx!
Any idea when the staging
branch is merged to the main branch ?
Updated the default branch for you now.
This started happening to me again, extreme spam with tens of thousands of could not proxy var logging and concommands that can't be overwritten.
Also complete breakage of networking systems and lag after multiple reloads. HUD duplicating over itself. Game menu completely breaking and becoming transparent.
This started happening to me again, extreme spam with tens of thousands of could not proxy var logging and concommands that can't be overwritten.
Also complete breakage of networking systems and lag after multiple reloads. HUD duplicating over itself. Game menu completely breaking and becoming transparent.
I'm on the 'no beta' branch and i haven't had any problems since the fix update
Are you using Networable IDictionary which uses BaseNetworkable values? Because I have already made an issue about it https://github.com/sboxgame/issues/issues/2194
I will update this issue in a few days cause is still frustrating for me
EDIT: oh no you are right, I've just got the same issue as you explained i will find a way to reproduce it easily...
Thanks, thought i was going crazy because nobody else was reporting on it.
Describe the bug
Hi,
Since a recent update on 27 September 2023 at 10A.M CEST, hotloading a game will create S&box craziness behaviour
It's problematic for developing game
To Reproduce
I've been able to bring you an easy way to reproduce : 1) Download & mount
sbox-gunfight
https://github.com/Facepunch/sbox-gunfight/ 2) Start "FFA - Small Town" 3) Spawn bots to start game 4) Hotload the game (by editing a file) 5) The game starts to be crazy + if you try to restartFFA - Small Town
you cannot play anymore with this spamming console error :The sandbox game doesn't have this issue, so i conclude that network replication on hotload is currently broken
Expected behavior
Hotload must not breaking game
Media/Files
No response
Additional context
No response