Facepunch / sbox-issues

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When a map is uploaded to asset.party models with skins revert to default #4089

Open mariofish opened 1 year ago

mariofish commented 1 year ago

Describe the bug

When a map is uploaded to asset.party models with skins revert to default

To Reproduce

  1. Place a model corrugated_metal_wall (or any other model with skins) from asset.party
  2. Set the skin to something other than default
  3. Upload map to asset.party
  4. Launch the map in-game through the map browser

Expected behavior

The models should retain the skins set in the editor post-upload

Media/Files

image before upload image after upload

Additional context

No response

handsomematt commented 1 year ago

Is this specific to uploading the map, or does it happen when it's launched locally after building too?

mariofish commented 1 year ago

Only after uploading, the local build of the map works fine