Closed LiminalCrab closed 1 year ago
Thanks for reporting, although I need some help reproducing this one.
Does it happen for you in a freshly cloned testbed without any code changes (before triggering the hotload)? Do you have fast hotload disabled? Is it important that you cause a compilation error before the change that hotloads, as in the video?
Okay seems to happen in scenes with a MapComponent, after the map loads, if there were any errors during loading.
Please let me know if you get anything similar again!
Describe the bug
Following up on https://github.com/sboxgame/issues/issues/4125
Hotload crashes and makes S&box inoperable after saving GameObjects or compiling C#.
https://github.com/sboxgame/issues/assets/78995156/0e9b6387-c0ac-40be-a922-21fa32eb884b
To Reproduce
Expected behavior
Hotload should crash less frequently. This actually impacts attempts to develop in the scene system.
Media/Files
No response
Additional context
No response