Open bakscratch opened 8 months ago
https://github.com/Facepunch/sbox-issues/assets/8184184/26f2fa9c-97c3-4fb3-9d95-45fe99e3afaa
The Complex shader supports UV scaling, allowing you to scale a model allowing it to having a tiling texture. This doesn't work in the scene view.
Worth looking into.
We can probably just remove the S_MODE_TOOLS_VIS from complex if we want to enable this
https://github.com/Facepunch/sbox-issues/assets/8184184/26f2fa9c-97c3-4fb3-9d95-45fe99e3afaa
The Complex shader supports UV scaling, allowing you to scale a model allowing it to having a tiling texture. This doesn't work in the scene view.