In shadergraph when you go ahead and drag out a connection to create a new node the list you get to create a node is heavily reduced . For example when i drag out the xy output of a Float 2 Node under binary only option i get is lerp which is pretty much the same for all node outputs.
To Reproduce
Open Shadergraph.
Place down any node , The Float 2 Node for example.
Drag out a connection from the Output/Result of the node.
Notice that the amount of applicable nodes to create is not what you'd expect by just right clicking on an empty spot in the graph.
Expected behavior
When dragging out a connection from the Output/Result of the node all avalible outputs for that vector type should be made available in the list.
Media/Files
Issue Example
Additional context
I suspect this popped up back with one of the ActionGraph related commits?
Describe the bug
In shadergraph when you go ahead and drag out a connection to create a new node the list you get to create a node is heavily reduced . For example when i drag out the xy output of a Float 2 Node under binary only option i get is lerp which is pretty much the same for all node outputs.
To Reproduce
Expected behavior
When dragging out a connection from the Output/Result of the node all avalible outputs for that vector type should be made available in the list.
Media/Files
Issue Example
Additional context
I suspect this popped up back with one of the ActionGraph related commits?