Open anthonysharpy opened 10 months ago
This is an odd one, how are they getting the map?
Magic
ATM just using a networked map instance component. Tried turning the networking of it off to see if that made a difference but it's the same thing either way
So the local client does have access to that map somehow, or it wouldn't be loading the geometry I guess? Where are all the missing textures hosted? Are they in an addon or in the game or something?
So the local client does have access to that map somehow, or it wouldn't be loading the geometry I guess
Yeah it always seems to get the latest geometry so it must be getting it somehow
Where are all the missing textures hosted? Are they in an addon or in the game or something?
The textures that are included with the gamemode seem to work fine
Most of the textures are from asset.party and none of those seem to work
Most of the models are from asset.party too. Some of those have missing models, some of them just have missing textures but not models
Could use the map from #4233 to test possibly. Here is the .meta if needed
Yeah that's pretty interesting. I suspect it'll clean itself up once we have file network tables..
Describe the bug
Maybe similar to #4230 and #4231
When a player (who isn't the host) joins a game with a map instance, most of the textures and models from the map are missing
To Reproduce
See above
Expected behavior
Works
Media/Files
No response
Additional context
This happened when I was joining via the create new instance button
On joining, client is spammed with stuff like