I'd love to be able to place down a spline and apply a mesh to it that repeats and gets deformed.
For things like roads, cables, pipes, fences etc.
It may also be useful to allow no deformation and custom spacing between meshes in the inspector.
How would you like it to work?
Add a Spline Mesh GameObject, assign a mesh to it in the Inspector and move the spline points around in the Scene viewport, with the standard transform gizmo's.
For?
S&Box
What can't you do?
I'd love to be able to place down a spline and apply a mesh to it that repeats and gets deformed.
For things like roads, cables, pipes, fences etc.
It may also be useful to allow no deformation and custom spacing between meshes in the inspector.
How would you like it to work?
Add a Spline Mesh GameObject, assign a mesh to it in the Inspector and move the spline points around in the Scene viewport, with the standard transform gizmo's.
What have you tried?
Nothing yet.
Additional context
No response