Closed jkinz3 closed 9 months ago
@handsomematt How much time does it take for a fix to propagate through steam?
https://steamdb.info/depot/590831/history/
It's live, sometimes you have to restart Steam for it to see the update
Not working for me, it's back to not compiling at all it seems.
Getting the following:
Hammer: Attempting incremental build.
Hammer: Previous build not found. Performing full build.
WARNING: resource 'postprocess/standard.vpost' is an unrecognized resource type!
WARNING: resource 'postprocess/standard.vpost' is an unrecognized resource type!
WARNING: resource 'postprocess/standard.vpost' is an unrecognized resource type!
WARNING: resource 'postprocess/standard.vpost' is an unrecognized resource type!
WARNING: resource 'postprocess/standard.vpost' is an unrecognized resource type!
WARNING: resource 'postprocess/standard.vpost' is an unrecognized resource type!
"SplitFullPath" failed on d:\work\lodzero\p&zerball\maps\devmap.vmap.
-----------------------------------------------------------------
OK: 0 compiled, 0 failed, 1 skipped, 0m:00s
-----------------------------------------------------------------
ID3D11Device has 1 outstanding references indicating leaked D3D11 resources. Hammer: Copying compiled map to game directory.
From: D:\SteamLibrary\steamapps\common\sbox\.source2\mapbuild-output\lodzero.physicstest\maps\devmap.vpk
To: d:/work/lodzero/p&zerball/maps/devmap.vpk
Hammer: Unable to copy vpk file to game dir
D:\SteamLibrary\steamapps\common\sbox\.source2\mapbuild-output\lodzero.physicstest\maps\devmap.vpk
to
d:/work/lodzero/p&zerball/maps/devmap.vpk
End build: 2024-01-28T00:37:10, elapsed time 0h:00m:01s.005ms
What does this bit say for you
D:\SteamLibrary\steamapps\common\sbox\bin\win64\resourcecompiler.exe -fshallow -maxtextureres 256 -dxlevel 110 -quiet -html -unbufferedio -noassert -i "d:/work/lodzero/p&zerball/maps/devmap.vmap" -world -bakelighting -lightmapMaxResolution 512 -vrad3 -lightmapDoWeld -lightmapVRadQuality 1 -lightmapCompressionDisabled 0 -phys -vis -nav -outroot "D:\SteamLibrary\steamapps\common\sbox\.source2\mapbuild-output" -searchpaths "lodzero.panzerball|D:\Work\LODZERO\P&zerBall\"
thanks that pinned it down, there will be a new build in 10 mins that should work now
Yep that works, it compiles now and also copies correctly. My map instance component does not show it until I play the game, but perhaps that's a separate issue from this.
Thanks!
Describe the bug
User is unable to use compiled maps due to hammer failing to copy compiled map to game directory. The map compiles and outputs the VPK file but hammer throws an error when it tries to copy it to the game directory.
To Reproduce
Steps to repro (100% repro rate):
Expected behavior
The VPK file should be copied to the game directory properly without error so it can be loaded into a scene.
Media/Files
Here is the compile command
And here is the log from the compile
Additional context
I looked at the location where hammer is looking for the VPK file and there is no VPK file there. Instead, I found that hammer spits the VPK file to another path. In the compile that produced the log above, it spit the file into
sbox\core\path0\maps
It appears that some part of the compile process thinks i'm working on core, however I don't want to try to guess the solution too much.