CameraComponent.AddHookAfterOverlay let's us do post-processing effects after the UI is drawn, perhaps we could get a CameraComponent.AddHookBeforeOverlay that lets us only do post-processing effects on the ui?
What have you tried?
Nothing, not even sure if there's a way to do this currently.
For?
S&Box
What can't you do?
Post-Process effects that only affect UI elements
How would you like it to work?
CameraComponent.AddHookAfterOverlay let's us do post-processing effects after the UI is drawn, perhaps we could get a
CameraComponent.AddHookBeforeOverlay
that lets us only do post-processing effects on the ui?What have you tried?
Nothing, not even sure if there's a way to do this currently.
Additional context
No response