Closed MrBrax closed 3 months ago
This is a known issue, although I suspect the issue isn't public.
Same issue with cloud assets
https://github.com/Facepunch/sbox-issues/assets/15714248/2f31848f-fe87-453d-84c1-f57786fd9e82
Yeah this is annoying, can't really test things out with assets constantly missing
This keeps happening to me all the time, very frustrating to use cloud assets atm.
Just happened with a opium model and even reinstalled sbox because i wondered if deleting all the local data for that model would fix it, but it just broke it even more i think.
I actually found a funny fix by unticking "has assets" in the project settings, reloading the project, then ticking has assets again.
https://github.com/Facepunch/sbox-issues/assets/13779328/eb115e27-d665-4a9f-9b5b-1dc1cda643c2
i'm reading this got added recently?
Describe the bug
Local models/textures etc aren't mounted/loaded when joining with a new instance when playing a scene in the editor.
Game code runs however.
To Reproduce
Expected behavior
Assets should be mounted and loaded from the local install to not have to constantly upload updated assets
Media/Files
Additional context
No response