Closed Fortune117 closed 2 months ago
Related, I am also having issues where setting the rotation(either local or world) OnStart of a child object's transform produces effectively random results, with the correct rotation resulting about half the time.
I have used debug gizmo arrows to confirm that the normal I used to set the rotation is always correct, it's the rotation on the transform itself.
I believe this was a bug that was fixed with interpolation updates a while back. If this is still an issue, please re-open.
Describe the bug
In this video you can see the extremely strange behavior of the door.
https://github.com/Facepunch/sbox-issues/assets/7847372/f8b455bb-a1cb-4424-9020-c8d54fece62c
It seems to spasm when closing for some reason. This does not happen when you set your max FPS to 30.
The code for this component is very simple:
To Reproduce
Expected behavior
Game object transforms smoothly.
Media/Files
bug_repo.zip
Additional context
No response