Open badandbest opened 8 months ago
as of right now, that's intended - it's designed for projected decals only - but we'd want to consider static overlays for sure
Yeah right now the entire decal category is completely useless. Do I make a feature request to support static overlays or do I keep this issue as is?
I think our move is to evaluate why static overlays exist and try to move them over
Describe the bug
The decal renderer can only project materials with the decal or projected_decal shader. ( why are there two decal shaders? )
But every cloud material under the "decal" category uses the static_overlay shader, which makes the whole category completely unusable.
To Reproduce
Expected behavior
It should project the material.
Media/Files
No response
Additional context
Like I can't use the new decal_scratches_a + b because those use static_overlay too.