Closed Fortune117 closed 6 days ago
I've been running into the particle desync issue a lot too, it's only a minor annoyance but I'd love to have some playback controls like Unity has.
Personally don't think this issue should've been closed, most of these are not in the new particle system and are still features that I'd like to see. I can create some of these missing effects in the legacy particle system if you want examples.
I'd love more specific issues on this, so we can discuss them individually rather than as a whole
That's easy enough then.
I made an issue for the sync/playback controls here: https://github.com/Facepunch/sbox-issues/issues/6390
For?
S&Box
What can't you do?
I've been making a bunch of particle effects for the game jam and I wanted to make a list of my ideas for improving the system while they're in my mind:
[ ] Allow some way to sync multiple particle effects/trigger all particle effects with a button in the editor.
I have a particle that looks like this in the editor:
The two game objects both have separate particle effects on them that are designed to run at the same time when the object is created. This works fine when you initially open the prefab, but quickly become out of sync when editing one of the effects.
How would you like it to work?
Particles are ok, but definitely need some work.
What have you tried?
Can't fix these myself without some lame hacks.
Additional context
No response