Facepunch / sbox-issues

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Particle System Improvements #5056

Closed Fortune117 closed 6 days ago

Fortune117 commented 6 months ago

For?

S&Box

What can't you do?

I've been making a bunch of particle effects for the game jam and I wanted to make a list of my ideas for improving the system while they're in my mind:

image

The two game objects both have separate particle effects on them that are designed to run at the same time when the object is created. This works fine when you initially open the prefab, but quickly become out of sync when editing one of the effects.

How would you like it to work?

Particles are ok, but definitely need some work.

What have you tried?

Can't fix these myself without some lame hacks.

Additional context

No response

Jammie3d commented 1 month ago

I've been running into the particle desync issue a lot too, it's only a minor annoyance but I'd love to have some playback controls like Unity has.

image

Fortune117 commented 6 days ago

Personally don't think this issue should've been closed, most of these are not in the new particle system and are still features that I'd like to see. I can create some of these missing effects in the legacy particle system if you want examples.

garrynewman commented 6 days ago

I'd love more specific issues on this, so we can discuss them individually rather than as a whole

Fortune117 commented 6 days ago

That's easy enough then.

Jammie3d commented 6 days ago

I made an issue for the sync/playback controls here: https://github.com/Facepunch/sbox-issues/issues/6390