Closed Fortune117 closed 3 months ago
Can also see something fucky with the velocity of particles in this context as well:
https://github.com/Facepunch/sbox-issues/assets/7847372/5de1e99e-0c3d-467c-bb86-aaf1d47420bc
Running into the same issue, would be nice if this got fixed :D
https://github.com/Facepunch/sbox-issues/assets/4988198/b4e293d8-bd98-41d3-a748-a80bc27483bd
repo with bug
https://github.com/user-attachments/assets/30bfe1b8-7c06-4fe9-8802-27e417fc7aea
Should be fixed now
Describe the bug
I have a particle effect component with the movement space set to Local, but as you can see, the particles lag behind the game object they're attached to.
I think this might be because the game object these particles are attached to are part of the same hierarchy as the camera, which might be the cause the lagging effect.
The particles are a child of the sword, which is a child of the players skeleton. The camera is also a child of the players skeleton.
https://github.com/Facepunch/sbox-issues/assets/7847372/2e2a218a-b77e-45b9-9d86-b86340bb680a
To Reproduce
Expected behavior
Particles should not lag behind.
Media/Files
No response
Additional context
No response