Open Retroeer opened 7 months ago
Okay so this is pretty much impossible in physics engines, meshes have no inside so they can't really be used for volume triggers. You need to be using convex hulls or multiple convex hulls for triggers. We should make this more obvious to the user if you try to use meshes for triggers.
I don't want to get your hopes up but I talked to Dirk and he said this might be possible to add.
:DDDDDDDDDDDDDDDDDDD
Just to keep you updated, we might be getting support for this soon. S2 has support for it now so it's possible to do.
thats actually awesome, thanks for the update
Describe the bug
If you make a box mesh or something, and then slap another component that makes use of it's collider and the .touching function, it doesn't properly work if you go inside of the box.
To Reproduce
meshtriggers.zip
Expected behavior
The Mesh trigger should behave like a normal trigger would, if you're inside of it it should continue logging that you're inside
Media/Files
No response
Additional context
No response