Closed verdie-g closed 5 months ago
In this screenshot:
At the end of the simulation, the big cubes overlap with each others when the small cubes don't touch.
The issue title mentions BoxCollider but maybe it's a misunderstanding of CharacterController.
I would expect the cubes to touch but not to overlap.
No response
CharacterController doesn't use colliders for movement, colliders are for physics
Describe the bug
In this screenshot:
At the end of the simulation, the big cubes overlap with each others when the small cubes don't touch.
The issue title mentions BoxCollider but maybe it's a misunderstanding of CharacterController.
To Reproduce
Expected behavior
I would expect the cubes to touch but not to overlap.
Media/Files
No response
Additional context
No response