Closed Jammie3d closed 4 months ago
When using the Texture Triplanar node in shadergraph it results in one quarter of the model rendering in black.
It seems like it happens on the negative X, Y and Z side only.
shadergraph:H4sIAAAAAAAACmVQy26DMBD8lz1DA7SKVG5RcuHQUtH0VFXRAhtiydjIj6oV4t+7ThClqizZ3vHs7IxHULolC/n7CKdGouUrHOnLeUNHIwaJCg1EUPTYET/16MgIlHbT0ufGin6QNB8nJ3hrtNTmblAdN71iwA3k4xTBW8EnPGMfZPbM8kH3QGf00jGURtcV2kxXV4Qt5M54imBviKcWavCBt6pmn9kBWL9oSTlxFmEeJCzzoq1wQisu44f7LIrTNGPiKmdFNsxeXJQDNsJ9Q54uUKV9d1EU6L/gEzmUNzBZwF1fC3ZQNo309jqWG/6YCtlWptJtEsWPWwZ3sqZWh+/5F6L07hZ79jpNH9MPbXUZtrQBAAA=
The preview sphere should have correct looking shading at all angles.
No response
Sorted, thanks ziks!
Describe the bug
When using the Texture Triplanar node in shadergraph it results in one quarter of the model rendering in black.
It seems like it happens on the negative X, Y and Z side only.
To Reproduce
Expected behavior
The preview sphere should have correct looking shading at all angles.
Media/Files
Additional context
No response