I'm currently trying to implement an animated sky dome shader from the attached Unreal tutorial but since I can't convert my world space normals to tangent space I'm a bit stuck.
https://youtu.be/2EnBx8YRaL4?t=69
How would you like it to work?
A new "World" option in the Input Space dropdown.
What have you tried?
I have tried using Tangent to World, Object to Tangent etc as well as skipping the node with no luck.
For?
S&Box
What can't you do?
I'm currently trying to implement an animated sky dome shader from the attached Unreal tutorial but since I can't convert my world space normals to tangent space I'm a bit stuck. https://youtu.be/2EnBx8YRaL4?t=69
How would you like it to work?
A new "World" option in the Input Space dropdown.
What have you tried?
I have tried using Tangent to World, Object to Tangent etc as well as skipping the node with no luck.
Additional context
No response