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[Shadergraph] Add world space input to Transform Normal Node #5410

Closed Jammie3d closed 4 months ago

Jammie3d commented 4 months ago

For?

S&Box

What can't you do?

I'm currently trying to implement an animated sky dome shader from the attached Unreal tutorial but since I can't convert my world space normals to tangent space I'm a bit stuck. https://youtu.be/2EnBx8YRaL4?t=69

How would you like it to work?

A new "World" option in the Input Space dropdown.

What have you tried?

I have tried using Tangent to World, Object to Tangent etc as well as skipping the node with no luck.

Additional context

No response

cmg-divined commented 4 months ago

Would love to have this.

aylaylay commented 4 months ago

Added, see if that does what you need.

sbox-dev_cszeM80b7i

Jammie3d commented 4 months ago

It does, thank you!