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ModelDoc: Erratic behavior from ragdolls made with the "Create Biped Ragdoll..." option #548

Open igniscitrinus opened 3 years ago

igniscitrinus commented 3 years ago

Describe the bug Ragdolls created through ModelDoc's Biped Ragdoll generator (And presumably ragdolls using a similar configuration) tend to behave extremely erratically in-engine, especially when interacted with by the player. Changing the Surface Property or the radius of the generated physics shapes from the default doesn't alleviate the issue.

To Reproduce

  1. Import any biped-scale biped mesh to ModelDoc (+ Add -> Add Meshes)
  2. Generate a ragdoll (+ Add -> Create Biped Ragdoll... ) and assign the pertinent bones
  3. Toggle Physics Sim (F4) OR Enter Game Preview, spawn the ragdoll and interact with it

Screenshots image image image

Fortune117 commented 3 years ago

The autogenerated ragdoll wont be perfect, it still requires manual tweaking. You'll need to adjust physics shapes, join positions, swing radii, etc.