I'm making a game that uses a lot of Opium and My Summer Cottage assets, which all have point filtering. For the sake of visual consistency, I'd like for the terrain that I make to also have point filtering.
How would you like it to work?
In the editor for .tmat files, there should just be a dropdown for texture filtering type (i.e. nearest neighbor or anisotropic).
What have you tried?
I could make the terrain as a model instead of using the terrain system, but using the terrain system would be much better.
For?
S&Box
What can't you do?
I'm making a game that uses a lot of Opium and My Summer Cottage assets, which all have point filtering. For the sake of visual consistency, I'd like for the terrain that I make to also have point filtering.
How would you like it to work?
In the editor for .tmat files, there should just be a dropdown for texture filtering type (i.e. nearest neighbor or anisotropic).
What have you tried?
I could make the terrain as a model instead of using the terrain system, but using the terrain system would be much better.
Additional context
No response