Closed Nolankicks closed 4 months ago
What else are you doing because this doesn't happen for me. AO draws after the opaque pass since it only affects opaque objects. Do you have strange transparent flags? Are you using multiple cameras?
What else are you doing because this doesn't happen for me. AO draws after the opaque pass since it only affects opaque objects. Do you have strange transparent flags? Are you using multiple cameras?
Not using any second camera, just looking through the "facepunch.ticket_dispenser" prop, without doing anything. Even happens while in the editor.
https://github.com/Facepunch/sbox-issues/assets/95300917/793dddc3-06bd-4a7a-8a9d-243424d77abe
https://github.com/Facepunch/sbox-issues/assets/95300917/592b590b-25c7-4128-96fb-67db73bb7a8f
https://github.com/Facepunch/sbox-issues/assets/95300917/00ba41ee-6a68-4da2-8f77-c43d77e9b8e1
Seems like it was due to the Ticket machines using "Static Overlay" shader for the text and icons
Yeah that model was poorly configured. SSAO works on the opaque layer only, objects with translucency do not write to depth and can not have their ao calculated, this is standard across all engines.
Citizen works fine for me
For me, it happened after looking through the model ticket model for the ao on the citizen to look transparent.
Describe the bug
When using the ambient occlusion post processing component. It draws over everything.
To Reproduce
Expected behavior
It should not draw over it.
Media/Files
https://discord.com/channels/833983068468936704/833983416390385685/1253153155244621896
Additional context
No response