Closed CarsonKompon closed 1 month ago
This issue ruined my life
Prioritising project assets over the cloud cache now, which should fix most of the pain around this (and actually enables some cool stuff like texture swaps).
If the ability to reference both ends up being a big thing, we can look at a solution for that down the road, but hoping that's actually quite niche and complexity we can avoid.
Describe the bug
Ever since any file type could be uploaded to sbox.game, the Asset Browser will prioritize and cache the cloud versions of assets over local versions.
This means downloading an asset with the path
/scenes/minimal.scene
and having your own local asset in the same path will cause the local file to not be shown in the Asset Browser and any references to/scenes/minimal.scene
will reference the Cloud Asset instead.To Reproduce
Assets
folder with the pathscenes/tests/cube.prefab
scenes/tests
folder, and notice that your local cube.prefab is nowhere to be seen.Expected behavior
Both should be able to co-exist. I imagine lost of people will end up overlapping file names like this.
Maybe these assets can be placed in their own subfolder (something like
full.ident/scenes/tests/cube.prefab
)Media/Files
No response
Additional context
No response