Currently, Frank and Adam, the realistic humans, are only available in S&box core compiled, so they are view only:
Many people want to use these for their games and videos, but are greatly inconvenienced by the fact that they can't modify or add to it.
How would you like it to work?
Have it be like the citizen used to be, despite not being finished, the uncompiled files were available to everyone, which spawned a lot of great* content.
*citation needed
What have you tried?
You can export the mesh and bones of any model, even compiled ones, using Modeldoc's default "Export as" option:
Although it will not export animations or morphs, making it less than ideal to "build backwards" the model.
You can also use the "Base Model feature" to use the compiled models, and bone merge the rest, however, as they are separate models, you can only have either the morphs of the head, or the animations of the body, you probably could retarget the citizen's animations in blender and import them yourself, but even this is not ideal.
They could be moved into a library containing the source files, that way they're a bit more "opt in".
I guess the citizen could be handled the same way too.
For?
S&Box
What can't you do?
Currently, Frank and Adam, the realistic humans, are only available in S&box core compiled, so they are view only:![image](https://github.com/user-attachments/assets/3155f208-5748-4616-8c9b-d9afb7613c65)
Many people want to use these for their games and videos, but are greatly inconvenienced by the fact that they can't modify or add to it.
How would you like it to work?
Have it be like the citizen used to be, despite not being finished, the uncompiled files were available to everyone, which spawned a lot of great* content.
*citation needed
What have you tried?
You can export the mesh and bones of any model, even compiled ones, using Modeldoc's default "Export as" option:![image](https://github.com/user-attachments/assets/315886b2-95fe-4d24-810f-5bbdd24062d8)
Although it will not export animations or morphs, making it less than ideal to "build backwards" the model.
You can also use the "Base Model feature" to use the compiled models, and bone merge the rest, however, as they are separate models, you can only have either the morphs of the head, or the animations of the body, you probably could retarget the citizen's animations in blender and import them yourself, but even this is not ideal.
Additional context
It seems Facepunch is currently working on "Nicked", which uses a variation of the human models, they have it mostly open source: https://github.com/Facepunch/sbox-hc1/tree/main/Assets/models/player/ct_side/ct_side_player_01 so really I don't see a reason to keep the 2 boys, mascots of the realism movement, still locked behind view only.