Closed ShadowBrian closed 1 week ago
I'm not sure if this has anything to do with morphs
It seems the one with morphs gets rid of the skeleton above the neck, causing the head to be skinned to root (pelvis) I need to find out if this is something the importer is discarding or a fuck up in your exporter.
Skinning weights seem to get fucked up around the head
Okay yeah loading the morphs are somehow fucking up the skinning, this might take a while to figure out
Fixed
Thank you layla very cool!
Describe the bug
Morphs explode if there is morphs for different mesh components in the same file
To Reproduce
Here's a project with reproduction of the issue as well as what I did to work around it: morph_fuckup_repro.zip
Expected behavior
I would hope I can just have morphs for separate mesh elements in the same file and have them apply correctly, seems to be fucked in scene while looking fine in modeldoc so I know this setup should be possible.
Media/Files
No response
Additional context
No response