Closed SwagAccount closed 3 months ago
When I activate the create bone objects bool, it only creates the first part of the skeleton chain, stopping at a twist bone.
Creating all the bone objects.
https://github.com/SwagAccount/Sewer_Hell/tree/main/Assets/models/player -Vmdl, Fbx, anim graph
All the bones that I want to show are connected to the model and work in animation, even bone markups are not being created
It seems to end where it reaches a bone that has no weights, it is still a bone markup though
All bones should show up as game object bones now
Describe the bug
When I activate the create bone objects bool, it only creates the first part of the skeleton chain, stopping at a twist bone.
To Reproduce
Expected behavior
Creating all the bone objects.
Media/Files
https://github.com/SwagAccount/Sewer_Hell/tree/main/Assets/models/player -Vmdl, Fbx, anim graph
Additional context
All the bones that I want to show are connected to the model and work in animation, even bone markups are not being created