Facepunch / sbox-issues

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Create Bone Objects not Creating all Bone Objects #5998

Closed SwagAccount closed 3 months ago

SwagAccount commented 3 months ago

Describe the bug

When I activate the create bone objects bool, it only creates the first part of the skeleton chain, stopping at a twist bone.

To Reproduce

  1. Enable the skinned mesh renderer on a model rigged similar to mine (no clue what makes my model invalid)

Expected behavior

Creating all the bone objects.

Media/Files

image image https://github.com/SwagAccount/Sewer_Hell/tree/main/Assets/models/player -Vmdl, Fbx, anim graph

Additional context

All the bones that I want to show are connected to the model and work in animation, even bone markups are not being created

SwagAccount commented 3 months ago

It seems to end where it reaches a bone that has no weights, it is still a bone markup though

aylaylay commented 3 months ago

All bones should show up as game object bones now