Open rzkid opened 3 months ago
Does this work if you upload your game to the backend?
Actually, no, it also doesn't work there (I never touched the platform uploading so would never know)
I put a full inverted screen "tonemap" so its easier to see, works in editor
gone in the upload (cubes are the new color so the game is definitely "new")
Describe the bug
If you have a shader override (a copy of
Addons\base
shader inside the project, that gets used insead) and it actually works, the editor uses it instead of the original, when you export the build, the new local shader is nowhere to be found, and you are left with the original shader. If you manually copy it over to where your editor project had it to override it, it starts working again.To Reproduce
Expected behavior
It should copy the overriden shader too, and use that instead.
Media/Files
Assets\shaders
in editorAssets\shaders
in exported build,ColorGrading.shader_c
is not presentAdditional context
No response