Open DeltaDesigns opened 1 month ago
I disabled them again because they were crashing the DXT compressor (even if they're np2 they need to be divisible by 4 still). So I could likely allow them again but add an additional divisible by 4 requirement.. at which point shouldn't you just be using pow2
Also the mips would blow
I disabled them again because they were crashing the DXT compressor (even if they're np2 they need to be divisible by 4 still). So I could likely allow them again but add an additional divisible by 4 requirement.. at which point shouldn't you just be using pow2
Would it be possible to instead resize them when they get compiled then?
For?
Material Editor
What can't you do?
In 2022, before the change to Vulkan I believe, non power of 2 textures were allowed in materials (related Issue) I'm not sure if the change to Vulkan broke this change or if it was sometime later but it no longer works. I know it isn't a huge issue to just resize textures but it was a nice quality of life thing.
How would you like it to work?
Allow non power of 2 textures again
What have you tried?
.
Additional context
No response