Open badandbest opened 2 months ago
S&Box
GameObjectSystems are great but I keep wanting to sync variables. But that is not possible.
Alex tried to use [Sync] in a GameObjectSystem live on stream and everyone made fun of him.
A GameObjectSystem should behave like an unowned networked object. AKA the server is the owner. https://docs.facepunch.com/s/sbox-dev/doc/ownership-7rMV3FABuV
To sync any kind of variable you end up having to create a gameobject and component anyway which defeats the purpose of having a GameObjectSystem.
No response
I agree with this.
For?
S&Box
What can't you do?
GameObjectSystems are great but I keep wanting to sync variables. But that is not possible.
Alex tried to use [Sync] in a GameObjectSystem live on stream and everyone made fun of him.
How would you like it to work?
A GameObjectSystem should behave like an unowned networked object. AKA the server is the owner. https://docs.facepunch.com/s/sbox-dev/doc/ownership-7rMV3FABuV
What have you tried?
To sync any kind of variable you end up having to create a gameobject and component anyway which defeats the purpose of having a GameObjectSystem.
Additional context
No response